Two things that vastly open up the color options when drawing without encumbering the interface too much.
Welcome to Drawception. :]
For reference, I got the idea from here: http://picturetelephone.net/
I dislike the idea of an unlimited* number of colors, and the complication of opacity.
The simplicity keeps balance between art and creativity.
Opacity isn't necessary, but more colours would be preferable. We only have one red, for example, and the pink is horrendous...
I've been hacking at the draweception tools for a while now, and I'm not even sure an opacity option is even possible.
If it was, our eraser would be an actual ERASER, as it is right now, it just paints in #FFFDC9 :(
With the current tool, perhaps not, but with the right fiddling, of course it's possible.
The applet seems to have updated a while back and now the image saves with a solid, sticky note-coloured background.
Should be. I haven't looked at the source code for this applet, but it should be possible.
If I'm not mistaken, all that need be done is just attach the savepaneldrawing() function to a specific key somehow. Unfortunately, that level of code is beyond me at this moment.
You'll need to add a keyboard listener first. I suggest Googling it.
If I'm feeling particularly skilled with my pen tablet, I may just link savePanelDrawing() to an <a> tag around the brushes so I can punch it even while I'm zoomed in.
Didn't mean to derail the thread here, guys. My apologies.
Sure, I could do that. I know that ctrl-z is bound to Undo, so adding in one for submit shouldn't be too hard. :)
A color picker and opacity slider would fit into the interface better than the current palette. The color picker could function a la mspaint circa windows 95, just a single band of 256 colors. Mouseover and mouseclicked would pick the value and the opacity slider would be a trivial addition of a sider beneath said band.
It'd simplify the interface to more experienced painters, and be a great way to learn for the new ones :)
But would also take away a huge chunk of the simplistic charm of the game.
One possibility is the option to set the game to "basic" or "advanced" mode on your profile. Basic would have the current interface, with predefined colours for people who like to play it simple, while advanced would feature a full range of colours for those who want to make more detailed art, at the expense of time while choosing colours.
i also want expert mode where only shades of 4 shades of gray are avalible XD
Expert mode with 4 colors as chosen by the game maker.
A wider palette wouldn't make much difference, its just that there's no exact color needed for a certain object. Painting skintones then going dk gray > black is unglay.
The worst offence with the grays is that there's a dark gray, and "almost middle" gray, but no light gray.
(As percentages of black, you have 0% (white), 45%, 75% and 100% (black). Why no love for 25%?)
For the record, by 'color picker' I really meant 'eyedropper', but an actual color picker would be nice too. Actually and eyedropper is pretty much mandatory if you also have an opacity slider. Otherwise it would be really hard to match a blended color.
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