A fill tool would be such a useful addition to this game. I assume this has been suggested before but I thought I'd add my support.
It's been brought up before. I would love to see one added, but I'm not going to lose any sleep if it never does. I would at least like to see an obnoxiously-large brush size that can fill the entire canvas in a couple strokes :P
I'd buy a mid sized square brush over fill tbqh.
SQUARE BRUSH... here here.
GIANT square brush! Emphasis on GIANT!
In semi-agreement with KxRook, I don't want a fill tool that people can use everywhere. It's going to add to a uniformity of drawing style based on ease of use. Right now all the art is so different because people have to figure out their own ways to color or not color things in.
I DO think it would be nice to be able to select the background color with a single click, though.
I just want a second layer. One to draw the black baselines, the other layer to draw the colors.
A second layer would take so much extra work to code in over all the other possible suggestions here.
Yeah, and a second layer would also require more processing time when the images are saved.
Actually, I'm a programmer, been programming (and coding) in many different languages, but mainly C++, and HTML(5). Making a second layer for drawing things like this in HTML5 is not very hard, it dÃ³es require more processing power because it needs to combine these two layers, but that extra amount of processing power is minimal.
It's minimal but the site can't even handle submitting one layer in on time if the server has issues. I don't think adding to the work is really a great idea before other issues have been ironed out.
I agree, I just tried to state the obvious... or something. :-P
Out of curiosity, with coding for a second layer, couldn't it potentially screw a lot of things up?
Depends on how things are scripted right now, I am guessing Reed tried his best to make the code as modifiable as possible and sure, you need to polish up the whole editor if you add 2 layers, but that's almost for every feature you implement.
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