Game creation concerns


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Teh Lazy Spatula 61 [ 12:22 pm Sat Jun 16th, 2012 ]

I think it's important that the community do it's part to move the games along. People are creating games without playing. Therefore I propose that people have to play a minimum number of games before they are allowed to create another new game. People with more points can create more games than those with less but must also play through x amount of games before more games can be created.

Replies


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Grizzdrop 46 [ 12:23 pm Sat Jun 16th, 2012 ]

seconded!

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Teaberryblue 53 [ 12:41 pm Sat Jun 16th, 2012 ]

I think this is a cool idea-- like, you get to create one game for every five games you're playing? And you wouldn't be able to accumulate them-- if you play 200 games without creating one, you don't get to suddenly create 40 all in one go.

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Teh Lazy Spatula 61 [ 12:53 pm Sat Jun 16th, 2012 ]

Right, the cap would be whatever your points would allow for games. You can play in as many games as you like but you must play x amount to create new games. And you still have to wait for a game to be completed before you can start another one based on the creation cap.

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SmashTheState 35 [ 12:59 pm Sat Jun 16th, 2012 ]

I think that's a recipe for thousands of five-second squiggles.

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taekwondogirl 53 [ 1:02 pm Sat Jun 16th, 2012 ]

I honestly don't understand the issue people have with just playing. Creating a game has never been fun for me and the first several attempts I did got trolled, and most of the rest just got destroyed by lameness. It's very disappointing to create something you think will be awesome for it only to get derailed on the third panel and the remainder to be very minimal effort on both the drawings and descriptions.

Maybe if you go more games without creating, say like for every 50 games you play without creating, you get a bonus 20 points or something? The amount of games to points would have to be tooled with, but that would be a subsidized way to get people to play more than they create, as opposed to a restrictive/punishment based system.

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Teaberryblue 53 [ 1:47 pm Sat Jun 16th, 2012 ]

Hahaha, taekwondogirl, I agree, I've played about 300 games and only created four. It just doesn't interest me that much.

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Teh Lazy Spatula 61 [ 1:58 pm Sat Jun 16th, 2012 ]

Smash the state that concern had crossed my mind as well. But it will slash the creation to getting done problem.

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KxRook 59 [ 3:03 pm Sat Jun 16th, 2012 ]

Again though, you never want to force someone to do something they dont want to or you'll get really, really shitty results.

Just like we shoot down "must draw X times before you can describe" because we would get ass-tastic drawings just so people could get them out of the way. If we required X games played before you could create, we'd just flood the panels with half-assed entries.

Some people like to make games. Thats ok, we need people to do that. We just have to make sure we dont have more games made than we can complete.

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Teh Lazy Spatula 61 [ 3:43 pm Sat Jun 16th, 2012 ]

This being the 2nd time this has had to happen concerns me a bit though. And while it's working it still sucks for those who want to create. and the reason it is not getting done is because people are not playing enough games to move through their creations. Consider that every game created needs 11 or 14 people to play through that is a lot of build up. I try to play 12 games for each one I create as a personal rule (I usually end up with more). I don't feel that forcing is the proper term but there should be a little community involvement with this problem to help regulate a backlog.

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Teaberryblue 53 [ 3:53 pm Sat Jun 16th, 2012 ]

Adam, I think Reed's dustcatcher idea will address some of this and I understand the concern that those people who create without playing will just phone it in. I think overall it's better to have people create and not play than create and play sloppily. It's still an interesting idea but maybe something to put on the backburner until the dust catcher is implemented and see if that ameliorates things at all?

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SmashTheState 35 [ 4:22 pm Sat Jun 16th, 2012 ]

I think the problem is that there are so many talented artists here that people feel intimidated to play. They want to participate, but don't want to see their stick figures side by side with pictures by alice. Fortunately I'm a smug, arrogant prick, so I don't mind embarrassing myself with my shitty artwork, but others lack my shameless self-aggrandizement.

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Walter2012 14 [ 5:00 pm Sat Jun 16th, 2012 ]

Nice, I was about to make a similar thread. There's a problem with games piling up as everyone knows. My suggestion would be to give players credits for drawings/captions. As for the moment an avererage game has 12.99 panels, so when someone finishes 13 panels he gets 1 credit to create a new game. Just my 2 cents.

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Azkar 23 [ 5:17 pm Sat Jun 16th, 2012 ]

I think it would be easiest to just limit the number of created games a user can have in play at a time. Just takes some tinkering to find the sweet spot in what that number should be.

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taekwondogirl 53 [ 6:37 pm Sat Jun 16th, 2012 ]

What do you guys think about the bonus points idea?

It would avoid the problem of people drawing for the sake of getting to create.

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Teaberryblue 53 [ 6:43 pm Sat Jun 16th, 2012 ]

I think it's an interesting idea, and worth exploring if the dustcatcher doesn't work the way Reed hopes!

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Butterbuns 44 [ 8:57 pm Sat Jun 16th, 2012 ]

@Azkar It is already limited though.

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itrals 32 [ 11:42 pm Sun Jun 24th, 2012 ]

Dustcatchers are terrible and should be gotten rid of. Five of my games, with perfectly drawable descriptions that I was quite fond of, went dustcatcher.

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Codynamic 54 [ 12:04 am Mon Jun 25th, 2012 ]

If we overcomplicate the process to playing this considerably simple game, it will turn off newcomers.

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